Pages

2011-07-14

first person forgery


cleaning stove
w.c. brushing
sim solids behavior
first person fishing

Sims Cleaning Videos 3 & First Person Use

repairing sink



repairing sink (first person)



repairing sink 2 (first person)



mopping



mopping (first person)



mopping 2 (first person)



mopping 3 (first person)



mopping 4 (first person)



changing channel



washing hands & using mirror (first person)



using sink (first person)



sink spewing

2011-07-13

Sims Cleaning Videos 2

washing hands



washing hands 2



scrub sink



plunge toilet



clean toilet



extinguish fire



collecting mail

2011-07-10

First Person Scrubber Attempts






Sims Cleaning Videos

cleaning plate



cleaning plate part 2



cleaning toilet



cleaning tub



collecting trash



collecting trash part 2



washing hands



making bed



making a sandwich (even though this isn't cleaning i thought this was a good demonstration of hand and body movement)

Scrubbin', mopin' and makin' the bed.







window cleaner game by wes wilson


Window Cleaner from Nancy Tien on Vimeo.

made with unity engine

Domestic chores: mop, bed & trash + stove cleaning video








2011-07-09

Video tests

I'm posting two videos to compare their looks.


First video is almost at a high quality, but not highest.





This is at cpu's highest.

Sims 3 Gameplay





2011-07-04

2011-07-03

More bathroom action.

Footage from Duke Nukem forever.

Janitor platformer and bathroom managemen games.

Janitor Dan the Spaceman

-"Janitor Dan the Spaceman has a job to do, and he'll battle hostile aliens in dangerous environments to get the job done. His job: cleaning space stations. It's a dirty job, but the money is good. The tools of his trade are vacuum cleaners, toilet plungers, squeegees, and alien mouse traps; and he's not afraid to use them!"
http://www.groovylime.com/janitordan.htm



Looman


Klomanager

Jenova Chen's work

Flower(PS3)

Cloud(PC)



Journey(PS3)

Games designed by Jenova Chen, in Flower the character is the wind and you take control of it to bring life to a valley and fight contamination. Cloud was a previous effort in which your character controls the clouds.

Chen's games focus on the idea of simple gameplay and contemplative qualities, Journey(PS3) is a game of exploration that can be played by a single person or with company it's sole purpose is exploration of an evocative environment.

These are weird video games but also nice mundane experiencies on their own.

2011-07-02

The Games of Jason Rohrer

All games by Jason Rohrer.

"Passage":


A five-minute long game where one grows old and dies. Points are earned by moving forward. Falling in love doubles the points one receives, but also makes obstacles more difficult to pass. As the game goes on, perspective begins to shift. The game ends five minutes later with death.


"Sleep is Death":


An asymmetrical storytelling game for exactly two players. Players alternate adding to the story in 30 second intervals; however, one player is given total control of the scenario while the other blindly plays through as the story's main character.


"Inside a Star-Filled Sky":



A nearly infinite game where one becomes their next self by exiting mazes while dodging enemies with the help of power-ups. The power-ups, though, determine your characteristics in the next level rather than the current. Additionally, players can enter enemies, power-ups, and even themselves to modify their behavior in the subsequent levels. There is no game over; instead, a player who dies returns to their previous self with the opportunity to try a new combination of power-ups.

sims first person view


A Beautiful Surreal-Looking Railway House

More 3D Interiors



Hallways and Corridor Suggestion



Hallways can be a fun visual element to play with, perhaps between levels, or just within the cleaning spaces. These are definitely exaggerated and would not work in the game, but the idea of a long, sterile zone to segway between levels, moving forward in silence while anticipating the next dirty space could break up gameplay quite nicely and provide moments to regroup and reflect. Any "options" and stuff can also take place in this neutral zone.