Pages

2011-07-02

Hallways and Corridor Suggestion



Hallways can be a fun visual element to play with, perhaps between levels, or just within the cleaning spaces. These are definitely exaggerated and would not work in the game, but the idea of a long, sterile zone to segway between levels, moving forward in silence while anticipating the next dirty space could break up gameplay quite nicely and provide moments to regroup and reflect. Any "options" and stuff can also take place in this neutral zone.

No comments:

Post a Comment